![]() ![]() This is not the external IP address, which you are getting from your internet service provider! It's the IP address of the particular computer in the LAN (given via DHCP by the router or manually set to a static IP address by the user). The internal IP-address of the machine on which the server is running.To forward a port you have to find out three things: This is absolutely necessary if you are planning to run multiple servers on one or different machines where each server has a different port. To solve this you have to tell the router which ports have to be open and to which ports on which local client computer it has reroute the incoming data (of course this depends to the outgoing data also). If so, then this shows that the basic server settings might be correct, but the server itself is bound to the LAN. The new server is probably accessible from your own client with the menu option "Join a LAN server". Without access to the Master Server the new server won't appear in the serverlist at any client, because this list is just another interpretation of the Master Server's content. As a result, the server isn't able to register to the Master Server, which looks like this: ![]() The router normally has no idea which (incoming) data from the WAN has to pass to which local computer. Many people who try to make their own server do not know or have forgotten that their Local Area Network (LAN), which is established between the user's computer and the router, is working like a sandbox. ![]() However, this is probably the most overlooked problem when creating (or better, registering) a server. At first glance it sounds totally easy and logical: Every AssaultCube server needs access to the World Area Network (WAN) to be able to communicate with the masterserver and other AssaultCube clients. ![]()
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